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However, I’d like to think that this new development team prides itself on focusing more on worldbuilding and the potential of the world of Lumios. Some of this could probably be attributed to Unreal Engine 4, as opposed to the previous Unreal Engine 3 that Bless Online was released on. Each asset looks like it was placed purposefully, as opposed to just throwing something down for the sake of decoration. The market stalls look much busier, with loads of NPCs and crates overflowing with goods to sell. The details in the main city’s market alone gave me the feeling of walking through a single player RPG as opposed to an MMORPG. Immediately, the first thing I noticed upon leaving the tutorial is that the world feels much more colorful and alive, and not just because of the influx of new players during the closed beta testing. Most of these locks are justified by the race’s lore, but it still doesn’t make it sting any less when you must stare longingly at your dream combination from behind a glass pane. What is probably the most concerning for players, is that all classes are race-locked to either one or two options.įor example, if you’re a fan of playing a giant axe-wielding human barbarian (my race/class of choice in D&D) then you’ll probably be sorely disappointed to learn that you can only play the Berserker class if you roll a Varg. While character creation feels a little toned down, there’s still a ton of customization and sliders to play with. While I unfortunately do have plenty of experience with what was Bless Online, this was my first time jumping into Bless Unleashed. Like Bless Online, Bless Unleashed continues to use the free-to-play business model.
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Instead of Neowiz, this time we’re treated to the developers over at Round 8 Studios. If you followed Bless Unleashed ’s initial launch on the Xbox One and kept up with our coverage, then you’re probably familiar with the new developers for the game.
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